Anabiosis: Dream of reason: Review
Each more or less noticeable game project has an image that is recalled by gamers. The domestic "Collapse" These are swords from a sleeve and a destroyed Maidan, in the overseas Dead Space – saws with levitating blades and eyes luminous with eyes. "Anabiosis" He changed his images several times: at first he was the first game with the effect of Motion Blur, then turned into a promising long -building, and on the shelves began to promote the theme of the cold to all Russians. Not even so – cult cold.
Immediately after the launch, it becomes clear that over all these years the developers did not learn to make computer games, but sculpted a masterpiece. Slowly, slowly, they wrote bulky shaders, thought out the videos every second and collected an icebreaker on a leaflet "North wind", copied, by the way, from the completely existing conqueror of the pole – "Arctic".
Alexander Nesterov is a polar explorer and generally a brave person. Although you can’t say this – it lies on the metal floor, overlapping ice. Either sleeping, or died – it is incomprehensible. The screen envelops the darkness, and the scene changes: our hero on the dog harness rushes to the ship stuck between the ice. In the pocket of a telegram with a dry order to climb on board, and underfoot – cracking ice. Run late. For the first time, Alexander has to use the Mental Echo – the opportunity to penetrate into someone else’s past and change it. He will save himself, and then he will take the crew.
Having discovered the body in which the heart barely beats, we approach it and plunge into memories. "North wind" He died slowly, and the whole team desperately tried to save him, sacrificing himself. At the same time, there was always an opportunity to get out, but people forgot about her. Nesterov looks from the side, and therefore he is easier. Each vision is a puzzle in which you usually need not to fight with crowds of monsters, but to move your brains and prevent fatal events.
The fire extinguishing system broke through, and now the poisonous gas quickly filled the compartment. People locked at the reactor froze because they could not open the door. A distraught guard shot his colleagues from a rifle. This is not a news report, but ordinary for "Anabiosis" events that need to be corrected by personally and each time in a special. For a fire extinguishing system, make a filter in just a minute, break the door with a cargo crane, and force the guard to spend all the ammunition and stay alive. Almost every adventure is bright and unique.
Back to the future
In the meantime, the hero is not in a strange head, but in his own freezing body, he needs to fight with those whom he saves. Such a dilemma: some frozen sailors adapted to the cold, forming their own eco-system, and the thermophilic Nesterov in it does not fit in any way. They have one desire: "Taxi" polar explorer.
Yes, in "Anabiosis" There is an action-component with firearms and, at first, good hand-to-hand battles. Proceeding means of blowing a blow here the cat cried – a thick chain, a torn valve or a fire ax. But you could shoot plenty if it weren’t for a shortage of cartridges: somewhere among the frozen rooms three rifles of different slaughter and accuracy, a shpagin submachine gun and a signal pistol pistol. Each weapon has its own advantages and disadvantages: rifles almost not "smear", However, the new cartridge will be possible to land only after 3-4 seconds, the PPSh is not suitable for fights at a great distance, and "Signaling" I must please exactly in the body of the monster in order to properly burn it. Due to the low rate of fire of the local weapon in the battles, there is a fair amount of cynicism: the player and the enemy are trying to get into each other for about a minute, and then, standing two steps away from each other, hastily reloading the weapon – who will shoot the first and will remain alive and will remain.
Instead of first -aid kits – heat. In some places, bonfires and torches still burn https://ciprianileonoranze.com/wp-content/pgs/?unique-casino-una-recensione-completa-di-bonus-e-caratteristiche.html out on the ship, light bulbs are hot and pots boil. Having discovered a heat source, the hero takes off the mittens and heats his hands on him. It is a pity that the concepts were not allowed to open completely – places "For a snowdrift" can be found at almost every step, and especially hot objects seem to warn about the proximity of the enemy, killing all the surprise in the root.
However, "Anabiosis" – Not a horror, no matter what PR managers and sites declare there. This is a sad, viscous story about people, good and not very deeds and that even an icebreaker is not a pile of metal, but a living creature. Publishing mysterious and beautiful sounds that keep Soviet songs and looks great.
U "Anabiosis" There are many drawbacks. The first, the most important and interfering – brakes. Not a light fall of FPS with particularly large -scale scenes, but monstrously low performance, not particularly justified by anything. A narrow corridor, already what we saw in some Doom 3, is able to overheat the video card, giving only 5 frames per second on medium graphic settings. Yes, this corridor, framed by intricate frosty patterns, filled with thousands of landfills and gower vessels, devotes everything "winter" Crysis levels, but why does it slow down so? There is no answer yet, and the promised optimization under the cards from NVIDIA It does not help very well: judging by reports from the forums, many owners of the cards of this company cannot really play.
The second number goes like a torn middle of the game. Plot vicissitudes go somewhere to the side, and the developers fill us up in crowds "meat", Rusha the whole philosophical concept of each monster and too rarely throwing us fresh finds, like a battle with enemies right on the movie screen. At the end of the former game spirit will return, but hurricane shooting "Anabiosis" obviously out of face.
And finally, technical flaws. Having chopped a particularly serious blow to the face, the hero can fall beyond the level of the level, forcing us to load the last preservation and cross his fingers in the hope that the game will not fall into Windows.
But, surprisingly, all these ordeals are forgotten after a beautiful ending and final credits. And I want to remember the game only with a kind word. Because hundreds of details and ideas, jewelry scripts, a background story about Danko and still unprecedented romance of the Far North.
Pros: A beautiful dramatic plot;Great graphics;Interesting gameplay.
Cons: not a very interesting middle of the game;The wildest brakes.
Anabiosis: Dream of reason
The best comments
O_O for such games you need to enter a special assessment "Brilliant!" Finally, the domestic game industry issued the same to the mountain (though I had to wait pretty much) I am not afraid of this word masterpiece, a game that is not ashamed to show Western colleagues all of himself, starting from the concept and ending with graphics. There is, of course, roughnesses – these are high system requirements and somewhat same type of locations (the place of action obliges, you know), but everything pays off the atmosphere and a cool idea with the salvation of people through their memories. It seems to me that the past this game will not regret a single second of time spent on it and will not forget it soon.
[quote] I just cut the graphics by the most, but it slows down in the country.[/quote] brakes are fixed with patch.
Where the wildest brakes got!? I have one core 3.1 Hz, Vidyakha Radeon X1650 at 256 MB, 1.5 GB of operations – and plows very much vigorously (Dazh when there was 768 MB of RAM, I did not complain about the wildest brakes)
Passed this game, but there are several comments. First, what kind of masterpiece it is? The game has not reached this concept, as it just burned on trifles. The incidents spent a bunch
time, but there is so much shortage that they simply spoil the whole impression. I can say that a bunch of ambitious projects are faded on trifles, but to developers, the campaign was not enough even this time,
Yes, and money too. Secondly, this is not a shooter. Kill twenty mobs in the whole game shooting at the ceiling is not a shooter. There are more adventure and quest here. The plot is good. When I saw the chronos, I was surprised, even fucked up, I didn’t expect this at all. And fucked up
Even more that our inconspes have made nonlinear endings.
I didn’t like it:
1. Sight on the rifle Mosin-Nagan 1891 SU. In general, how multiple it is? It is not clear who to shoot from such a sight at all.
2. When turning the camera, the drawing of the hands and weapons slows down.
3. Bullets do not always fall on the target, even if you aim at five meters. Checked.
4. Too stupid enemies. Those who with weapons can only roll the right. Who with an ax \ cine in their hands know two blows. In another genre
This would ride, this had to make efforts.
5. Very primitive combat system. They shot me a couple of times, without causing at all. PPSh generally kills a dog from a clip from five meters, as bullets fly
More curved than dog pokes.
6. Autosavian system. You can calmly sit down after death.
7. There is no choice of difficulty (it may not be needed, but as a strangeness I noticed)
8. Too short sprint. You can’t run 20-30 meters-this is what kind of nah? GG can barely drag. Let the compartments are small, but crazy.
9. Death in a fall from two meters – with realism was clearly overdoed.
10. Brakes, texture loss, some objects have no thickness, a meter, mercilessly eats video memory (after two hours of heating – 1505MB for the game 2008). Departures with a message about the lack of video memory.
I liked it:
1. Bad implementation, but cool idea.
2. I have never seen games with such an atmosphere.
3. I liked the winter pattern on the walls, and when the water flows when it is hidden on the walls, it looks cool and looks beautiful.
4. I liked how they made fuckers, not in any game there is no such thing as he grinds, the ingenious simply.
5. The game is serious, and in terms of feeding no silet Hill she is not an opponent. The most important thing, unlike other Survival genre games, there are no bunch of stamps here,
And Gamley is remembered.
6. Voice acting in female voice. In general, the selection of all votes emphasizes the topic.
I took the game today. My computer is not bad: stump 3.45, 2 GB of RAM, Geforse PCX. I just could not cut the graphics on the most, but it slows down. And the idea is not bad, one chip with premises and current water on the walls of which is worth! And the system of return to the past and its change became extremely interested in. But the optimization curve kills the game (((
A brilliant game with a bunch of ingenious ideas, brilliantly worked out levels and simply charming graphics, physics and effects.
9.9 out of 10.
I forgot about the frightening, not releasing to the end of the chilling atmosphere, which is also brilliantly legendary, wait, give Darn.
The game turned out to be good
But about the brakes I have Gforse GT220 1 GB. RAM 2 GB. and the processor 2 of the Intel 2.2 GHz nuclei in my average system requirements is excellent
My friend has a more powerful computer in 1.5 times in his maximum slows down
Well, he has Radeon
It is immediately obvious that the passage was licked from somewhere because they themselves did not play there 2 more chapters in front