Opinion about Killsquad. For a handful of loans

IN The heading "Direct text" The authors express exclusively their own opinion, which may not coincide with the opinion of the editorial office (or may coincide). They are free to do it as they like and in any format convenient for themselves. Everything is possible here.

Creating its "Diagaloid", Spanish studio Novarama I decided to move away from traditions and instead of the struggle of angels and demons gleaned inspiration in the adventures of Fett's beans from Star Wars. So cooperative role action Killsquad He will not send the players to the next fantasy world, but he will plunge into the adventures of space hunters.

While the game is in the early access, and everything is really good with the action in it. Here are just a cooperative and role -playing elements raising big questions ..

Paths of distant planets and those who walk on them

Killsquad immediately has a successful setting. We will visit different planets, where from each location it blows the fiction of the last century. Scarab Wins Casino Artists in every possible way emphasize that you are not an old land here, and you really believe that you find yourself in a distant alien world. Outlandish plants sway around, giant buildings sparkle with iron faces and shoot sparkles menacingly … It’s nice to go through the desert: spectacular ruins and ancient structures constantly fall into the frame, and bright details and riot of paints are bombarded to take screenshots.

Some locations with their unearthly exotic look especially great, and the Unreal 4 graphic engine regularly gives out a cool picture. The game in dynamics is especially good: Hollywood explosions, bright flashes, arcs of deadly energy and monsters that are scattered from attacks

Opponents did not disappoint either. All monsters and robots are painted with fiction, delight with diversity and high -quality animation. For once, I want to go to the magazine and admire three-dimensional models

The Universe of the game is outlined in general terms: among the stars, powerful forces conflict somewhere in the background, but our business is small-to take tasks for mercenaries on different planets and earn a reward with POX and Blood. Who wants to pay us and for what – explain a dozen offers. Then you can teleport to the place of the mission and run from one point to another. Tasks are quite standard for the genre: to kill a particularly large mutant, protect the antenna during the program, collect valuable objects … et cetera.

If there are more than one hunters, the chances of the goal are low

There are four characters in the team (however, they do not forbid how to have fun and alone). All comrades are colorful, although they are registered rather by large strokes. Cass, a nun-warrior, masterfully owns cold weapons. Zero – Medical Medical Robot written off from the army. Troy – Professional Killer. Cosmo – by passport Valentin Ulyanov (!) – the dead man, who was once frozen among the stars. In fact, the usual set of Futelli, a magician, an arrow and a tank … And yet the developers escaped stamps, adding interesting abilities to the heroes. Cass shakes the Olympic jumps with a sword, Zero when using a first -aid kit poisoning enemies with chemistry, Troy launches a slow butter, but that blows all an energy charge, and Space sharahs with attacks on the area. The arsenal of special accumulations for each character is small, but all abilities are important and necessary, and to use them is a pleasure.

Heroes bring some hooligan charm to Killsquad: hunters decorate their weapons with formidable inscriptions, wear baseball caps with number 666 and prefer to go on business in a mask of hockey goalkeeper, passing on hello to Jason Vorhis. For example, Ulyanov, as if just emerging from the next part “Friday, 13th” ..

Without unnecessary words

Knowing how difficult it is to keep the attention of a modern spoiled player, the creators immediately lay out cards on the table. The action begins from the first minute and very quickly gains pace. Flocks of small villains are pounced on the heroes, the opponents are larger than the opponents, automatic guns jump directly from the ground … New skills appear almost every minute, sometimes you simply do not have time to activate them due to constant shooting.

Heroes arrange fiery hell without introductory speech

The locations are small, which is only good for the game: when you often return to the lobby for a new contract, you do not have time to get bored. The design of the maps is straightforward, the path to the goal is always the only one, rare forks can lead to a box with a habar … And they may not bring. This makes sorties more dynamic, but the study element excludes almost completely.

At tasks, hunters collect enemies DNA. Genous material can be spent on the current mission in machine guns, or can be dragged into the lobby untouched: there are players there is a store with more valuable items

The character grows in the rank after each task. Also, after the mission, they will show how the hero added in the parameters: the damage became more, the armor was added and so on. But skills work strangely: starting a new task, I was surprised to find that all the fighting tricks were fed, so I had to re -pump the already studied perks.

Yes, the hero progresses very quickly, but the essence of this mechanics is not entirely clear. The developers thus wanted to realize continuous development? Or give the opportunity to choose different skills for each mission? Be that as it may, such a layout does not cause particular joy.

Until recent renewal to the contracts of high levels of “under -worthy” characters, they simply did not allow. Now even veteran contracts are available to beginners, but the upper line of tasks is still closed. And do not be surprised if no one units into a team with your tenth -level character, who has swept the twenty -fifth contract ..

Role -playing, cooperative

The first minus that catches your eye: tasks begin to repeat very quickly. It is clear that it is difficult to come up with something fundamentally new in the genre, but the developers seem to have not tried. And if at first the lack of introductory even pleases, then after a couple of dozen missions you begin to get dumbly desperate to it. There is no through plot as such, the universe is outlined extremely superficially, and it seems that instead of novaramama scriptwriters, I chose to hire a couple of extra artists and modeliers.

As a result, the player does not have enough incentive: you just do the same tasks to become even cooler. Many games of a similar concept set at least intermediate goals, but in KillSquad we "fuck because we are jerking off". Someone may have enough personal rating for someone, but most players are unlikely to be held for a long time.

And most importantly, disappointment – in the game there is almost no such important element of any worthy RPG as collecting trophies and fuss with equipment. Forget about the delightful collection of equipment of varying degrees of rarity: for the entire mission you will see at best one or two container with a loot, and the opponents completely refuse to drop prey from cold hands. In the store you can find something interesting (for example, a fiery blade for a nun), but the assortment of local merchants is rather meager. In addition, hunters have only three slots of objects: one weapons, two for auxiliary devices … which are not even displayed on the character model.

Bosses and those are in no hurry to give the hunters the heads of new guns

In the cooperative, the gameplay is expected to become faster, larger and more fun, and the process of selecting players of special complaints does not cause. It is most convenient, as usual, to invite friends – if you have three more comrades who bought Killsquad. You can quickly join the team of random users who are already ready for one or another task. But if you really want to fulfill some specific mission, there is a chance that a lot of water will deliver before at least one player will ask for you in the company.

True, the local cooperative strategies are beaten by. Contact fighters cover the shooters, healthy lift the fallen, the doctor takes care of the wounded … In addition, another drawback crawls out in the game with friends: even with a single ally, the screen immediately fill out special effects from shots and special detention, in which it is easy to get lost in which it is easy to get lost.

The camera is located low, and there is no way to move it away

Killsquad is not devoid of beauty and fiction, the game has something to entertain the player … But in the end, it lacks diversity and content. There are few planets, few missions and few skills. Perhaps she will appeal to lovers of a quick and beautiful action, but those who are looking for and waiting for something more will hardly passionate for a long time.

If the developers do not deepen their universe for their stay in early access and will not add a full -fledged story company, the project will like an extremely narrow audience, and other players will only entertain for a couple of hours. Wide swing, but while the blow passes in passing.

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